Service Locator
Dependency injection via [Service]. Singleton, transient, and scoped lifetimes — resolved automatically.
Service Locator
Dependency injection via [Service]. Singleton, transient, and scoped lifetimes — resolved automatically.
Event Bus
Type-safe pub/sub on top of Godot signals. No string keys, no casting.
Scene Manager
Async transitions with history tracking and background preloading.
Registry
Game content management with auto-discovery, serialization, and hot-reloading.