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Ascendere

C# is the future of Godot. Ascendere is the framework for it.

Service Locator

Dependency injection via [Service]. Singleton, transient, and scoped lifetimes — resolved automatically.

Event Bus

Type-safe pub/sub on top of Godot signals. No string keys, no casting.

Scene Manager

Async transitions with history tracking and background preloading.

Registry

Game content management with auto-discovery, serialization, and hot-reloading.